the game

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Regina Saskatchewan

framework for unirule
unirule is a browser game created with three.js and node.js

framework features:
- 50 concurrent clients/players.
- 3D world with oceans, mountains, rivers, plant life and resources.
- 10,000 simulated people( or simulin ), with real-time interaction and movement.
- custom structures and buildings

 

50 comments
6 followers
23 entries
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Awoken
March 08, 2019
Structures Update, Scripted Events & Development

Hello GameDev  

In this blog I'll be covering
- development life-cycle thus far
- provide an update on dynamic structures
- introduce scripted events.

Development life-cycle 
I think the time has come at last.  What time is that exactly?  Well let me explain... 
A couple months back I …

5,379 views
Awoken
February 03, 2019
Shadows & Ocean Sky-box

Hello GameDev,

This blog entry will cover new visual features added to the project. 
They are in no particular order:
- Shadows
- A reflective ocean sky-box
- Vertex color noise for vegetation.
- Preliminary client GUI

But before I get to that I'd like to mention that I'm still pluggin…

5,481 views
Awoken
November 22, 2018
Dynamic Asset Progress

Hello,

I'm in the middle of creating what I call dynamic assets.  The hope is that when fully incorporated into the project a player will be able to create their own buildings, monuments, bridges, and city walls with this tool.  I want it to be user friendly.  Importantly, once the user has 'de…

4,966 views
Awoken
October 13, 2018
Server(s) Side

Hello GameDev,

I've been busy working on Dynamic Assets.  In order to successfully incorporate them this time around I've needed to include a whole host of programming across all the servers for this game and I thought 'why not do a blog about the servers'.  I've never programmed a server be…

4,140 views
Awoken
September 23, 2018
Moving the Masses

I'm very pleased to showcase the new functionality I've incorporated allowing the user to select many Simulin at once.
This feature was always on the back-burner because there were more pressing things to address.  I'll quickly go through the technique I used.

But first, please watch the follo…

4,543 views
Awoken
August 06, 2018
Reflections on Game Development & other stuff

There are no rules of architecture for a castle in the clouds. 
 -Gilbert K. Chesterton

Hello fellow GameDev-ers,

Lately I've been thinking a lot about inspiration.  I'd like to ramble a bit about my thoughts on inspiration and then I'd like to share the latest updates for the game. 

Thro…

4,829 views
Awoken
May 16, 2018
Node Loops

Hello GameDev,

During my efforts to accomplish the last robust challenge of mine 

I discovered a new way, for me, to speed up the processing time to achieve much faster path-finding results.  

About the technique:
I created continues node loops,

Every node has information about the…

4,691 views
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Awoken
February 17, 2018
Propaganda
3,116 views
Awoken
February 01, 2018
More Adventures in Robust Coding

Hello GameDev, 

This entry is going to be a big one for me, and it's going to cover a lot.  What I plan to cover on my recent development journey is the following:

1 - Goal of this Blog entry.

2 - Lessons learned using Node.js for development and testing as opposed to Chrome console.…

7,338 views
Awoken
November 16, 2017
Ground work complete!

Hello GameDev,

It's been awhile.  I decided to take some time away from screens and focus my time on camping, reading and getting outside.  As a result I've come back to this projec…

4,039 views
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