A short entry today:
Yesterday, I believe, I had a single, doorless room being generated; today, I have a full, randomly-generated map of rooms, joined by doorways, and a special "starting room" for standard levels.
There's still a lot to do: enemies, items, "special" rooms (such as the starting and …
Yesterday, I believe, I had a single, doorless room being generated; today, I have a full, randomly-generated map of rooms, joined by doorways, and a special "starting room" for standard levels.
There's still a lot to do: enemies, items, "special" rooms (such as the starting and …
Forgive me please that this is a somewhat brief journal: it's very late here, and I'm very, very tired. However! Let me make up for that somewhat with my first screenshots!
Welcome, dear visitors, to the place that once was Darkholm Orphanage:
Read more in Thaumaturge's Journal
Welcome, dear visitors, to the place that once was Darkholm Orphanage:
Read more in Thaumaturge's Journal
So, the theme is "the toys are alive". I'll confess that I wasn't enormously enthused when first I read it: a cutesy game wouldn't work well with my current mindset, and toys seem to be harder to twist to my liking than other themes.
However, ideas began to flow; turning away from the cute, the next…
However, ideas began to flow; turning away from the cute, the next…
Greetings all, and welcome to my "Week of Awesome II" blog!
To start with, the tools that I intend to use:
(This list should be much the same as that which I posted in the competition thread, save that I've settled on a source for game music.)
Language: Python
SDK/Engine: Panda3D
Pre-created Components…
To start with, the tools that I intend to use:
(This list should be much the same as that which I posted in the competition thread, save that I've settled on a source for game music.)
Language: Python
SDK/Engine: Panda3D
Pre-created Components…
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