Welcome to Darkholm Orphanage...

Published September 24, 2014
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Forgive me please that this is a somewhat brief journal: it's very late here, and I'm very, very tired. However! Let me make up for that somewhat with my first screenshots!

Welcome, dear visitors, to the place that once was Darkholm Orphanage:
Screenshot from 2014-09-24 05:47:07.pngScreenshot from 2014-09-24 05:44:55.png

Most of today's work went into the code that generates rooms, I believe, and I'm fairly happy with the results. There are still some issues--the code that detects isolated regions of the room (in order to prevent regions that the player can't reach) seems to be missing some cases, for one--but I'm glad of the progress that I've made thus far.

The pits that you see don't yet kill the player, but the framework for doing so is now there, I believe.
9 likes 4 comments

Comments

Orymus3

Close to my original idea!

Decided to go against it because I didn't want to animate a character, so kudos!

Pits were a bit of a mess to implement on my end, but no biggy.

Looking forward to play this one!

September 24, 2014 12:22 PM
Eck
Eck

I forgive you for your late journal. Looks like your concept is coming together though. Keep up the good work!

- Eck

September 24, 2014 01:09 PM
Thaumaturge

Thank you both! ^_^

September 24, 2014 03:42 PM
Stormynature

the colour themes are looking good for the horror element

September 26, 2014 12:11 PM
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