Greetings and salutations!
Today was pretty productive, I do feel! Once again, I didn't get done quite as much as I might have liked, but nevertheless feel that I got a fair bit done.
First of all, a screenshot, showing the main menu (and the title that I've selected for the game):
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Greetings and salutations!
Today was a fairly productive day, I think--although I'm starting to feel a little behind my preferred schedule. The end of the week is creeping closer...
As to a screenshot, have a GIF showing the new chains in action (albeit with some cuts; the process is rat…
Greetings and salutations!
Day two of the fifth Week of Awesome has concluded for me! It's been a fairly productive day for me, I think--although I'll confess that I didn't manage to finish quite everything that I had wanted to.
First, however, a screenshot showing some of the game's cur…
Greetings and salutations!
Once again, the "Week of Awesome" has come around, and once again I mean to enter!
The themes for this year are, I believe: "Chain Reaction", "Assassination", "Castles", and "Alien Invasion".
I'll confess that these themes gave me some trouble: it took me s…
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[s]Powerthief (v1)[/s]
A new version, with working sound:
Powerthief (v1.1)
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I pulled and all-nighter in order to get it done (finishing at some point after nine a.…
I have a new prototype: Powerthief v0.2
(I won't post a new screenshot today because the game is visually much the same as it was yesterday--the changes are prim…
*ahem*
At long last I have a prototype available! The art is placeholder (although some might end up in the final product due to time constraints), the gameplay is likely rather unbalanced, the enemies are simple, there's little feedback on hits, the thematic ele…