Update:
Since last time i have successful continued the "Leverman Devlog" series and uploaded 65 episodes!
It goes very well and we make steady progress towards a physics based platformer ;-)
We are at the point where we start creating the actual platformer with an integrated level editor.
What we/i ha…
Since last time i have successful continued the "Leverman Devlog" series and uploaded 65 episodes!
It goes very well and we make steady progress towards a physics based platformer ;-)
We are at the point where we start creating the actual platformer with an integrated level editor.
What we/i ha…
Hi there,
half a year later i am back! The project is still going on, but in a new and much simpler way:
I started completely from scratch, including creating some sort of a design/story document to capture the game idea.
Also i am recording every coding session for this project, including some heavy …
half a year later i am back! The project is still going on, but in a new and much simpler way:
I started completely from scratch, including creating some sort of a design/story document to capture the game idea.
Also i am recording every coding session for this project, including some heavy …
Finally i have implemented edge and chain shape one-way collision support and it works great.
Of course the performance was really bad after i used it in my actual game test level which does contains a lot of line segments, but i found a solution for that. I use two additional uniform grids to sort …
Of course the performance was really bad after i used it in my actual game test level which does contains a lot of line segments, but i found a solution for that. I use two additional uniform grids to sort …
I am back!
In my last post i have talked about using unreal engine 4 and such. Now after i have played a lot with it, i know for sure - this game can not be made with UE4 based on the gameplay mechanics i have mind and it will take at least a few years before UE4 will support what i need: Realtime f…
In my last post i have talked about using unreal engine 4 and such. Now after i have played a lot with it, i know for sure - this game can not be made with UE4 based on the gameplay mechanics i have mind and it will take at least a few years before UE4 will support what i need: Realtime f…
In the last couple of weeks/months i was evaluating unreal engine 4 and see if it is capaple of handling the scale of this game better and faster than writing everything myself.
I will therefore now write down the evaluation process in some report/day like text form.
Starting from the first day (26. …
I will therefore now write down the evaluation process in some report/day like text form.
Starting from the first day (26. …
This will be my development diary for the game leverman i am working on - a attempt to create a game from my childhood dreams.
A bit about myself
I am in the start of my thirty's and do programming since about 20 years. In these past years i have created multimedia applications, tons of websites, ui …
A bit about myself
I am in the start of my thirty's and do programming since about 20 years. In these past years i have created multimedia applications, tons of websites, ui …
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