Just done a bit more to my GUI Editor for my engine.
Heres a screenie if you're interested. Ignore the broken graphics; I havn't got around to fixing that since I have been concentrating on the mechanics of the editor.
Currently you can:
-Load up previously created windows from SWD (Stak Window Descri…
Heres a screenie if you're interested. Ignore the broken graphics; I havn't got around to fixing that since I have been concentrating on the mechanics of the editor.
Currently you can:
-Load up previously created windows from SWD (Stak Window Descri…
I've decided to actually keep a journal now.
Went clubbing yesterday till 7am this morning. It was Slimelight in london.
I decided not to get pilled up this time which was probably a mistake since I was knackered before hand (pro plus were doing nothing) and I fell asleep after about 4 hours with onl…
Went clubbing yesterday till 7am this morning. It was Slimelight in london.
I decided not to get pilled up this time which was probably a mistake since I was knackered before hand (pro plus were doing nothing) and I fell asleep after about 4 hours with onl…
Dunno how people but I forgot that GDN+ has a journal/blog feature (even though I have already added one entry).
Anyway, sys.Stak engine is coming along nicely- just started on the GUI after hacking around the problem with falling through or 'ghosting' through the floors of Q3BSP maps (I did it with…
Anyway, sys.Stak engine is coming along nicely- just started on the GUI after hacking around the problem with falling through or 'ghosting' through the floors of Q3BSP maps (I did it with…
Steam drive is making slow but steady progress. At the moment I am making a small multi-format model viewer as a tool for the main engine. This tool is allowing me to write all the basic engine routines like the console, model loading etc. in a small easy program. This will make it easier to write …
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