Boot.stem
Like I said in my last post, I am getting the foundations to a C-Like scripting language in place as the native scripting language for the engine. There are several reasons why I decided to go head first into a making it C-Like:
1- Its easier to write scripts in since it looks a bit like t…
Like I said in my last post, I am getting the foundations to a C-Like scripting language in place as the native scripting language for the engine. There are several reasons why I decided to go head first into a making it C-Like:
1- Its easier to write scripts in since it looks a bit like t…
Reformatted
Welcome to my reformatted journal!
Reformatted? It looks like my other entries. That may be true from a cosmetic point of view, however I have changed the way I view my journal- thats the reformat.
From now on I'm not going to update the journal every now and then based on Nanostem develo…
Welcome to my reformatted journal!
Reformatted? It looks like my other entries. That may be true from a cosmetic point of view, however I have changed the way I view my journal- thats the reformat.
From now on I'm not going to update the journal every now and then based on Nanostem develo…
Design Tip #476: Make sure every team member is designing the same game
In answer to the query I received from Mushu on my last entry:
Its not that bad migrating code since there is only about a months worth of development in the engine. It may seem quite a bit but most of it is tweaks an things. Ha…
In answer to the query I received from Mushu on my last entry:
Its not that bad migrating code since there is only about a months worth of development in the engine. It may seem quite a bit but most of it is tweaks an things. Ha…
NanoStem Migration Update
As I said previously, I initiated a group decision to migrate all the old OpenGL code to DirectX.
Well, for the past 3 days I have been very busy rewriting pretty much everything and I'm still not there.
Basically, I had the implementation in my head but inorder to do it wit…
As I said previously, I initiated a group decision to migrate all the old OpenGL code to DirectX.
Well, for the past 3 days I have been very busy rewriting pretty much everything and I'm still not there.
Basically, I had the implementation in my head but inorder to do it wit…
Migration
Hey all
After about 1 month of development and having sorted out quite a few of the native formats for the engine we had a team discussion, initiated by yours truely, and we have come to an agreement that I will migrate all the current code over to DirectX. We came to this dicision for a n…
Hey all
After about 1 month of development and having sorted out quite a few of the native formats for the engine we had a team discussion, initiated by yours truely, and we have come to an agreement that I will migrate all the current code over to DirectX. We came to this dicision for a n…
Its A Bit Shady
Hey all
Just posting to say I have been working very hard on not only college work but also our engine. The landscape editor is becoming a most useful test bed for the engine. I'm using it to systematically implement and test features of the engine that are on my checklist. 4 days ag…
Hey all
Just posting to say I have been working very hard on not only college work but also our engine. The landscape editor is becoming a most useful test bed for the engine. I'm using it to systematically implement and test features of the engine that are on my checklist. 4 days ag…
Finally I'm getting back into the project.
I sat down today and decided to start work on the editor. Basically I need to write a terrain editor for us and so far its been quite fun. Infact, version 0.1 of the editor (current version) has had the honour of my girlfriend actually enjoy playing around …
I sat down today and decided to start work on the editor. Basically I need to write a terrain editor for us and so far its been quite fun. Infact, version 0.1 of the editor (current version) has had the honour of my girlfriend actually enjoy playing around …
Hey
I have two things happening at the same time at the moment, and they are both quite procedural:
I have two things happening at the same time at the moment, and they are both quite procedural:
- For our course we have to learn the basics of MatLab but typical of me I'm throwing myself well into it. Its actually a very intuitive language for hardcore maths... thingys.
By the end of this semester…
Hey
I spent all day trying to work out what API I will use to play sound and music. In the end I landed on FMOD, and it seemed like Stompy had a lot of success with it so I thought... hey what the hell.
I love FMOD! I got the latest release- FMOD-EX 4.03. It is fantastic with a fully object oriented …
I spent all day trying to work out what API I will use to play sound and music. In the end I landed on FMOD, and it seemed like Stompy had a lot of success with it so I thought... hey what the hell.
I love FMOD! I got the latest release- FMOD-EX 4.03. It is fantastic with a fully object oriented …
I had about a good weeks worth of course work to blitz but now all thats done I've got back to our engine.
I'm working on a lot of background stuff and writing old classes to make them easier to use and more efficient. The general blurb really [smile]. So no new pics.
I was looking through the old Q3…
I'm working on a lot of background stuff and writing old classes to make them easier to use and more efficient. The general blurb really [smile]. So no new pics.
I was looking through the old Q3…
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