NanoTera

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The journal of nano size but tera quality. Sometimes.
36 comments
34 entries
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MotionCoil
August 29, 2006
Boot.stem
Boot.stem


Like I said in my last post, I am getting the foundations to a C-Like scripting language in place as the native scripting language for the engine. There are several reasons why I decided to go head first into a making it C-Like:
1- Its easier to write scripts in since it looks a bit like t…
1,159 views
MotionCoil
August 27, 2006
Reformatted
Reformatted


Welcome to my reformatted journal!

Reformatted? It looks like my other entries. That may be true from a cosmetic point of view, however I have changed the way I view my journal- thats the reformat.

From now on I'm not going to update the journal every now and then based on Nanostem develo…
1,183 views
MotionCoil
May 27, 2006
Design Tip #476: Make sure every team member is designing the same game
Design Tip #476: Make sure every team member is designing the same game

In answer to the query I received from Mushu on my last entry:

Its not that bad migrating code since there is only about a months worth of development in the engine. It may seem quite a bit but most of it is tweaks an things. Ha…
1,706 views
MotionCoil
May 23, 2006
NanoStem Migration Update
NanoStem Migration Update


As I said previously, I initiated a group decision to migrate all the old OpenGL code to DirectX.

Well, for the past 3 days I have been very busy rewriting pretty much everything and I'm still not there.
Basically, I had the implementation in my head but inorder to do it wit…
1,198 views
MotionCoil
May 21, 2006
Migration
Migration


Hey all

After about 1 month of development and having sorted out quite a few of the native formats for the engine we had a team discussion, initiated by yours truely, and we have come to an agreement that I will migrate all the current code over to DirectX. We came to this dicision for a n…
1,089 views
MotionCoil
May 07, 2006
Its a bit Shady
Its A Bit Shady


Hey all

Just posting to say I have been working very hard on not only college work but also our engine. The landscape editor is becoming a most useful test bed for the engine. I'm using it to systematically implement and test features of the engine that are on my checklist. 4 days ag…
1,018 views
MotionCoil
April 30, 2006
Finally getting back
Finally I'm getting back into the project.

I sat down today and decided to start work on the editor. Basically I need to write a terrain editor for us and so far its been quite fun. Infact, version 0.1 of the editor (current version) has had the honour of my girlfriend actually enjoy playing around …
1,046 views
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MotionCoil
March 29, 2006
Its all so Procedural!
Hey

I have two things happening at the same time at the moment, and they are both quite procedural:



  • For our course we have to learn the basics of MatLab but typical of me I'm throwing myself well into it. Its actually a very intuitive language for hardcore maths... thingys.
    By the end of this semester…
1,104 views
MotionCoil
March 27, 2006
Love FMOD
Hey

I spent all day trying to work out what API I will use to play sound and music. In the end I landed on FMOD, and it seemed like Stompy had a lot of success with it so I thought... hey what the hell.

I love FMOD! I got the latest release- FMOD-EX 4.03. It is fantastic with a fully object oriented …
1,081 views
MotionCoil
March 26, 2006
Finished course work, getting on with engine
I had about a good weeks worth of course work to blitz but now all thats done I've got back to our engine.

I'm working on a lot of background stuff and writing old classes to make them easier to use and more efficient. The general blurb really [smile]. So no new pics.

I was looking through the old Q3…
961 views
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