NanoTera

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The journal of nano size but tera quality. Sometimes.
36 comments
34 entries
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MotionCoil
March 14, 2006
Behold
Been a very, very long time since I last posted. I've been too wrapped up in my degree.

However, my mate and I have decided to work on a game. I've scrapped my old engine and started on a new one and hes doing most of the models and art.

Anyway, I always get a rush when I first get the blinking curso…
908 views
MotionCoil
October 31, 2005
starting a well worn path again. Wish me luck
hey
Long time no update again.

Well, thanks to all those who have helped me with collision detection. I have used that information in conjunction with some good tutorials and realised that my current LD map format is crap and is too mangled to actually perform collision detection happily and successf…
983 views
MotionCoil
October 05, 2005
I'm back (not that you noticed I'd gone)
Hey all

The Story So Far...
God, its been a long...long time since I put anything into my journal.
I've been quite busy just getting stuff for college sorted out in the past few months and havn't really had the time and/or motivation to work with my game engine.

However, i've had my first few weeks at …
828 views
MotionCoil
August 04, 2005
oh no!
Just said goodbye to my gf. shes going for 2 weeks to the british virgin isles. I'm gonna be a wreck without her :(

The plus side is, I will actually be able to really work on my engine for the next 2 weeks [smile]

oh, and I treated myself to a new mobile phone to keep my spirits high: T-Mobile MDA C…
869 views
MotionCoil
July 30, 2005
Mission: Slimelight
Hey dudes

Well, I have been up since 0530hrs (I was doing the Deli open up at work) and I got slimelight again tonight.

Slimelight is an alternative club up in london full of Cybers like me (Yea, i'm a freak of fashion and have a shed load of cyberdog clothes [smile]). This club is open from 2230 til…
967 views
MotionCoil
July 29, 2005
Lights Updated
Hey

Just a quick update. I was a bit disillusioned in my last post about the lights mainly because they were just not working correctly. I just fixed it and it was too simple. I just had to note this down incase it helps with other people and also to act as a reminder for me to actually read the cod…
861 views
MotionCoil
July 28, 2005
I have seen the (Basic) Light!
Hey, hope everyones good

I havn't updated in a bit since I have had quite a bit on but I have been scoping out other peoples journals and been keeping an eye on the journals I have become a regular to [smile]

Anyway, I have decided not to go into advanced lighting quite yet. I got basic lighting up a…
885 views
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MotionCoil
July 21, 2005
Behold the glass
Hey all

I have been working on another feature on my editor.
I didn't quite finish off all the control over the texture coords yesterday so I finished it off and integrated it fully into the editor. I also added the feature to set transparency on polygons which is always good for glass and stuff.

So n…
931 views
MotionCoil
July 20, 2005
Quick ZnO/S Update
Hi de hi all!

just a quick update on my editor.
I now have control over how the textures are presented on primitives. It took me about 3 hours to change the map format to enable me to change the coords on textures and to implement a feature to flip textures, change their coords ect.

So yet another fea…
898 views
MotionCoil
July 16, 2005
And so the world is that bit more colourful...
hey GD'ers

I had about 4 hours yesterday before I went out (hence the fact I left it till now to update) to go uber hardcore on my map editor. I managed to get one of my To-Dos done! I implemented a suface texturing function- basically you can edit the texture on the individual surfaces of the cube.…
882 views
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