OnlineCraft

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7 entries
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RomanGenkhel
March 03, 2025
Digging/Building/Tracing

In shorts, now players can build/digging structures, it`s test feature with some of known issues:
1. only few types of blocks could be placed (droplist at the bottom of the screen)
2. if you remove/obscure light emitting block (pumpkin), light will not be recalculated
3. All building stored in memory,…

516 views
RomanGenkhel
February 14, 2025
Eventually, collision resolving

At the moment player box is just two sphere one on top of another.
Its hard for me to write it from scratch, but it works. We just slip out sphere out of axis aligned boxes on client side, its enough.
Since our world is  set of AABB 1x1, there no case when two spheres with diameter=1 behave not …

1,215 views
RomanGenkhel
February 06, 2025
Simplified skinned mesh model

 

 

To be correct, its skinned mesh with just one bone index for each vertex (one or more meshes → only one bone), but its very useful for minecraft like models, i currently upload 16 bones (matrices) at once, for all cases it`s enough to render model in one render call (typical model just 6 bones)
p…

1,129 views
RomanGenkhel
January 29, 2025
Players see each other, minecraft models support

So, players now see each other, yes without optimization (all players sends to all) and without ping interpolation but still.

Also i made support for minecraft bedrock models, currently i`m not sure that i can use their work, so made dummy by myself in Blockbench

1,304 views
RomanGenkhel
January 22, 2025
Update, inifinte stair (like SCP-087, but not)
  • Heavily optimized (clients chunk creation runs 3+ times faster
  • Hence large visible area
  • Infinite vertical stair at x=0, z=0, for future use
  • finally works in any screen proportion
  • As usual can be tested with any browser (but with keyboard and mouse) at

    http://stilker.sknt.ru:3001/

    (yes http, not https)

    1,131 views
    RomanGenkhel
    August 28, 2024
    Fixed leaks, think about utilizing unlimited Z axis and high mobility of players

    Fixed "chunk leaks", made a lot of bug fixes and optimization. Generated construction coming soon.

    Also i think about utilize feature of unlimited Z-axis (in minecraft  height limit  approx 320 blocks ), probably generate something like huge mountains, or deep caves, or even planets, but
    di…

    4,046 views
    RomanGenkhel
    August 05, 2024
    Lighting

    Added lighting (any block could emit light up to 16 blocks wide, which propagate between chunks.

    Next step, stuff generation, like trees

    24,642 views
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