Firework Factory Development Journal

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UK

Development of the game Mr Boom's Firework Factory in Unreal Engine 4.

This game is due for release on July 4th 2019 on PC via steam, itch.io, and GameJolt, or direct purchase from the game website via PayPal.

Closed beta is now in effect until release, if anyone is interested in taking part please drop me a PM. You must be willing to actually playtest each new feature or level which is added.

26 comments
4 followers
25 entries
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Brain
April 04, 2016
The claw is gonna get ya! (if the explosions don't!)

Hi all,

Another day, another feature! The last couple of days have kept me busy creating a "physics powered" grab arm for picking up the crates. When the player gets the crates to the exit, the claw comes to get it. This is as creepy looking as it sounds. I decided to build the claw from primitive …

3,633 views
Brain
March 25, 2016
"It's like the difference between night and day!" - Polishing the lighting

Hi everyone!

It has been a long time (nearly a year) since i last worked on this game. My usual development routine involves having multiple games in progress at any one time. Once i start feeling burn-out coming on, or boredom setting in with one project i flip to the other, until one or the other…

3,785 views
Brain
May 28, 2015
What came first, the chicken or the egg: Implementing the loading screen
Another week, another feature!

This week heralds the addition of a loading screen. Partly due to a thread here on gamedev.net i decided that perhaps now was the time to add one, as shown below.



This actually turned out to be quite a challenge, due to the way i had designed my game.

At the point whe…
3,961 views
Brain
May 19, 2015
Three, two, one, you're out! Adding the countdown timer, and other bits
Over the past month I have busied myself adding lots of tiny bits to the game, some of which are obvious to players and others not.

I have added a new menu design, with sound effects and animations;

[sharedmedia=gallery:images:6400]

I have also added a new logo for the game on the menu screen.

[sharedm…
4,169 views
Brain
April 09, 2015
Texture Caching, Concept art and more!
It's been a month or so since i last wrote a journal entry here, but this has not been due to lack of work on the game.

Rather the opposite in fact, i find myself spending so much time creating the game that i have very little time left in my life to write journal entries! Oh, what a first world pro…
3,765 views
Brain
March 10, 2015
Level completion animation
Hi everyone!

Another week has passed, and more features have been added into my game. Today, I have found some time to create the end of level animation.

I have drawn my inspiration heavily from casual mobile games such as angry birds, cut the rope and Bag-It, which all have a sequence of stars at th…
4,107 views
Brain
March 03, 2015
"Gamedev Lego": Putting all the parts together into a playable game using an event system
Hi everyone!

So, again, it's been a couple of weeks since my last entry. Moving on from where we were, to where we are now, I am now in a position to start putting together various subsystems and linking them together to form a flowing gameplay experience.

In previous journal entries I have discussed…
4,460 views
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Brain
February 05, 2015
Making my own SpriteFont implementation
Hi everyone.

So it's been a little while since my last journal entry. Various things about the internals of Firework Factory were annoying me so in true programmer fashion i had to spend some time ripping them out and rewriting them. Refactor, refactor, refactor!

Over the past couple of weeks i have …
6,267 views
Brain
January 25, 2015
Adding a skybox, collision detection and software cursor
Hi everyone!

I've found some time today to make further progress on Firework Factory, adding three things as mentioned in the title:

  • Added AABB collision detection of boxes and particles, so that the game mechanics now function entirely correctly for crates
  • Added a skybox, to make the game world seem …
3,292 views
Brain
January 22, 2015
Firework Factory - Junctions, Crates and Exits all playing nicely together
Hi everyone,

Another day, another journal entry!

Today I have integrated a bunch of disparate parts of the game together, and we are finally reaching the point where all the unconnected parts start to join together to form a playable, complete whole.



The junctions, demonstrated in my second journal …
2,846 views
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