Development of the game Mr Boom's Firework Factory in Unreal Engine 4.
This game is due for release on July 4th 2019 on PC via steam, itch.io, and GameJolt, or direct purchase from the game website via PayPal.
Closed beta is now in effect until release, if anyone is interested in taking part please drop me a PM. You must be willing to actually playtest each new feature or level which is added.
Hi Everyone!
In preperation for the release of Mr Boom's Firework Factory, i have created a release trailer which has been uploaded to various storefronts and to YouTube:
The release trailer is an incremental improvement on the previous three trailers, one created in 2016, an…
Hi Everyone,
Now that I've returned from Casual Connect London 2019, I can finally progress with pushing Mr Boom's Firework Factory to release. Casual Connect was extremely productive, and an extremely useful resource for getting the game polished and put in front of many eyes. There is a ga…
I'm really happy to announce that my indie game Mr Boom's Firework Factory has been selected as an Indie Prize finalist and I will be attending
Casual Connect London 2019 on 28th-30th May where I will be exhibiting my game in the QEII Centre on the third floor.
Come along and say hi, or have …
Hi everyone!
It's been a good couple of weeks since I last posted a blog entry. With the help of @Rutin and his 3D model making expertise, i've now implemented the hydraulic press mechanics within the game, and also finished the appearance of the laser tripwires. Thes…
Hi all!
As I progress through adding yet more levels to my game, I have decided that next on my to-do list is the ability to turn on and off devices around the levels based upon the crates passing along the conveyor belts. The system should give visual feedback as to what is connected to wha…
Hi everyone!
Another week, another update to the development blog for Mr Boom's Firework Factory!
The Easy Stuff: Creating the Stock RoomThis week, I have been creating a way to reward players for successfully completing levels. Every time a level is completed with a three star rat…
It's been a very long time since any new blog posts have been posted about my current game project.
I have decided that my new year's resolution for 2019 will be to get my game finished and out there within this year; After all, it's almost at the point now where an MVP or Vertical Slice exi…
Hi all,
It's been quite some time since i last posted a journal entry. This hasn't been for lack of development of the game, more lack of free time where i'm not being a Dad, working my day job, or finding a few minutes to add to the game. Unfortunately for everyone who reads my journals, writing a…