Firework Factory Development Journal

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UK

Development of the game Mr Boom's Firework Factory in Unreal Engine 4.

This game is due for release on July 4th 2019 on PC via steam, itch.io, and GameJolt, or direct purchase from the game website via PayPal.

Closed beta is now in effect until release, if anyone is interested in taking part please drop me a PM. You must be willing to actually playtest each new feature or level which is added.

26 comments
4 followers
25 entries
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Brain
July 01, 2019
Creating the release trailer for Mr Boom's Firework Factory

Hi Everyone!

In preperation for the release of Mr Boom's Firework Factory, i have created a release trailer which has been uploaded to various storefronts and to YouTube:

The release trailer is an incremental improvement on the previous three trailers, one created in 2016, an…

6,699 views
Brain
June 03, 2019
Returning from Casual Connect - The final sprint to finish line and release

Hi Everyone,

Now that I've returned from Casual Connect London 2019, I can finally progress with pushing Mr Boom's Firework Factory to release. Casual Connect was extremely productive, and an extremely useful resource for getting the game polished and put in front of many eyes. There is a ga…

5,830 views
Brain
April 17, 2019
Mr Boom's Firework Factory has won a place at Casual Connect London!

I'm really happy to announce that my indie game Mr Boom's Firework Factory has been selected as an Indie Prize finalist and I will be attending
Casual Connect London 2019 on 28th-30th May where I will be exhibiting my game in the QEII Centre on the third floor.

Come along and say hi, or have …

6,103 views
Brain
April 01, 2019
The Hydraulic Press - Not safe for use around explosives.

Hi everyone!

It's been a good couple of weeks since I last posted a blog entry. With the help of @Rutin and his 3D model making expertise, i've now implemented the hydraulic press mechanics within the game, and also finished the appearance of the laser tripwires. Thes…

5,791 views
Brain
March 15, 2019
Powered actors, laser tripwires, and simulating simple electrical connections

Hi all!

As I progress through adding yet more levels to my game, I have decided that next on my to-do list is the ability to turn on and off devices around the levels based upon the crates passing along the conveyor belts. The system should give visual feedback as to what is connected to wha…

6,235 views
Brain
February 16, 2019
Rewarding the player's efforts: The stock room

Hi everyone!

Another week, another update to the development blog for Mr Boom's Firework Factory!

The Easy Stuff: Creating the Stock Room

This week, I have been creating a way to reward players for successfully completing levels. Every time a level is completed with a three star rat…

4,164 views
Brain
February 04, 2019
Steam, Tutorials and more!

Hi everyone,

It's been two weeks since my last blog post, and many things have happened in the development of Mr Boom's Firework Factory.

The R&D Department

The game now has a fifth level (not including the tutorial level mentioned below) which is set in the factory's R&D dep…

6,550 views
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Brain
January 15, 2019
Photo finish - automating previews of levels

Hi all,

The main project for this weekend was to get powerups tied to an actual level in the game, which i have now got working as in the video below:

With this out of the way I have decided to progress onto the next feature of the game which requires development. This is the…

4,139 views
Brain
January 02, 2019
Happy new year, and continued development!

It's been a very long time since any new blog posts have been posted about my current game project.

I have decided that my new year's resolution for 2019 will be to get my game finished and out there within this year; After all, it's almost at the point now where an MVP or Vertical Slice exi…

3,186 views
Brain
July 21, 2016
Radioactive Goop, Flashing Lights, And Lots More!

Hi all,

It's been quite some time since i last posted a journal entry. This hasn't been for lack of development of the game, more lack of free time where i'm not being a Dad, working my day job, or finding a few minutes to add to the game. Unfortunately for everyone who reads my journals, writing a…

5,991 views
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