This is done using "Pause Mode" property.
For world, the Pause mode is set to "true" in _process(delta) function
while in player's process/input script, is set to "true" for Input events. For detailed explanation, watch the video till end.
How to make 2D SUPERHOT like "TIME MOVES, WHEN YOU MOVE" mechanic in Godot.
Do you see issues with this article? Let us know.
This is done using "Pause Mode" property. For world, the Pause mode is set to "true" in _process(delta) function while in player's process/input script, is set to "true" for Input events. For detailed explanation, watch the video till end.
Advertisement
Other Tutorials by gamedevshirious
Advertisement