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Programming Tutorials
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Rapid Prototyping Tip: Defining data as code files
By
Koobazaur
, published January 25, 2017
General and Gameplay Programming
0
9
21,097
Anomalies in X-Ray Engine
By
PVS-studio team
, published January 22, 2017
General and Gameplay Programming
0
3
16,038
Unity Performance Optimization Tips
By
VidyasagarMSC
, published January 19, 2017
General and Gameplay Programming
1
0
6,240
GPS on the Microsoft Hololens
By
Damian Oslebo
, published January 18, 2017
General and Gameplay Programming
0
7
44,273
Intermediate Advanced Mercurial DVCS (Hg) tips
By
Gru
, published January 18, 2017
Engines and Middleware
0
2
10,054
Procedural Modeling of Buildings with Shape Grammars
By
diegoarj
, published December 15, 2016
Engines and Middleware
0
4
28,840
Discussing Errors in Unity3D's Open-Source Components
By
PVS-studio team
, published October 20, 2016
General and Gameplay Programming
0
6
22,572
Automata, Virtual Machines and Compilers - Part 2
By
Vilem Otte
, published October 07, 2016
General and Gameplay Programming
0
2
24,898
Shadows and light on Kepler 22
By
Degi
, published September 22, 2016
Graphics and GPU Programming
1
5
21,154
Game Engine Containers - handle_map
By
y2kiah
, published September 15, 2016
General and Gameplay Programming
0
12
59,106
Pupping - a method for serializing data
By
EarthBanana
, published August 31, 2016
General and Gameplay Programming
2
4
27,021
Custom Deleters for C++ Smart Pointers
By
Fen
, published August 16, 2016
General and Gameplay Programming
0
2
19,520
Long-Awaited Check of CryEngine V
By
PVS-studio team
, published August 11, 2016
General and Gameplay Programming
0
3
23,816
Designing a Mobile Game Technology Stack
By
rumargaming
, published July 07, 2016
General and Gameplay Programming
0
7
35,007
Load Testing with Locust.io
By
Ben_Vinson
, published June 21, 2016
General and Gameplay Programming
0
0
17,099
Shadow Map Silhouette Revectorization (SMSR)
By
VladimirBondarev
, published June 15, 2016
Graphics and GPU Programming
0
2
18,686
Vulkan 101 Tutorial
By
jhenriques
, published June 12, 2016
Graphics and GPU Programming
0
11
61,432
Procedural Generation: Implementation Considerations
By
franciscora
, published June 11, 2016
Graphics and GPU Programming
0
1
24,664
Math for Game Developers: Graphs and Pathfinding
By
BSVino
, published June 09, 2016
C++
Math and Physics
1
4
36,385
Procedural Generation: Pros and Cons
By
franciscora
, published June 08, 2016
Graphics and GPU Programming
2
4
31,446
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