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So, my free to play (and no ads!) mobile party game Gimme That Thing has just come out on
iOS (Gimme That Thing! on the App Store)
and Google Play (Gimme That Thing - Party Game – Google Play)
and I'm looking to pay some YouTubers with a medium sized but engaged audience or ‘mic…
Well, Hay! How cool is that? Thanks for subbing everyone!
#BattleGemPonies #IndieGameDev
https://www.youtube.com/channel/UC3jcBfXxX1V95ItZnfIMhdw
Also, The Mid May Progress Report is up for all you Patreon & Kickstarter supporters out there!
Bluezone Corporation releases 'Detonation - Explosion Sound Effects', a new sound library covering an arsenal of 158 destructive detonations, deflagrations, bomb and mortar sounds, outdoors / urban explosions, energetic blasts, debris and impacts, grenade launcher, explosive charge, cartridge case …
Hello! I uploaded my first devlog ot my 3D Car Racing game!
Check it out:
What was my first game? What inspired me to make games? Answering questions for my 1000 sub special!
What was my first game? What inspired me to make games? I answer these questions and more for my 1,000 subscriber special on YouTube!
https://www.youtube.com/channel/UC8Kqr21rinohnhoUkp3lGWw?view_as=subscriber
If you want something to work, you'd better make it yourself!
At least that's how things usually turn out . . . Eventually.
So in my last entry, I quickly jumbled up some of the key movement features I'd wish to see in EOTH. However, the result…
In the case the link is missing for the video: https://youtu.be/8Aqs0DmJOMw
In the spirit of continuation (from last entry)In this stage of development, I wanted to prototype how the player would be able to move around in the game: Only using basic movements and actions that are available for all p…