Latest WebGL1.0 Activity
![Sprite in SFML style using FreeTexturePacker, pure WebGL 1.0, and JavaScript](https://uploads.gamedev.net/blogs/monthly_2023_07/large.b0253a86660e4d3dad202f6bf5e697cf.logo-for-gamedevdotnet.png)
This example loads sprites from the FreeTexturePacker sprite sheet and uses a sprite in SFML style
Playgrounds:
![The simplest multiplayer using WebSockets and pure WebGL 1.0 with animation from Resident Evil](https://uploads.gamedev.net/blogs/monthly_2023_05/large.85513c10b02b49f2b004065929a3742c.multiplayer.png)
I implemented the simplest multiplayer using WebSockets (package ws - npm) and Node.js. I send keyboard input to the server, which relays it to other clients. Used by WebGL 1.0, glMatrix and OimoPhysics. Extracted original models, textures and animations using RE1MV. Created a non-skinned skeletal …
Advertisement
Advertisement
Advertisement