Latest view Activity
For your virtual gamepad, you often have a bounding box for the controls in screen space. Detect when a touch appears inside one of those controls, you could but must not use a spatial positionening data structure for this, a simple rectangle vs. point check should do the trick as well for a limite…
I think I understand now the view matrix well. We have:
objectSpace → worldSpace → cameraSpace → clipSpace → NDC space → viewportSpace
[Model matrix] [View matrix] [Projection matrix] [perspective W division] …
if you're serious about this then u need a serious course, grab one from udemy.com is my advice, and u'll be able to ask authors any eventual questions u may have.
Until then ?
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