Latest vertices Activity
dpadam450 said:
Long ago when speeds were slower, you wanted to lessen every single draw/setup call for a GPU. The biggest optimization in rendering is making sure to use instanced rendering.
I would say this statement itself is already outdated. (not so much for DX 11 maybe)
The bigger optimization i…
While you're addressing geometry, you aren't addressing anything else.
What about surface normals? What about UV coordinates (and ST coordinates)? What about the effects of assorted shaders being applied?
If all you're looking for is the surface vertex positions those few are fine. But if you're doin…
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