Latest uproperty Activity
![Unreal C++ Superpowers with UPROPERTY Meta keyword; UPROPERTY Basics -- UE C++ Tutorial 5 Pt2](https://uploads.gamedev.net/blogs/monthly_2024_07/large.large.78d45daedeb04ac68ed65e57638530a7.thumbnail_temp.webp)
Continued from the previous video, this explores the more advanced features of c++ code variables exposed to blueprint/editor. This covers some meta specifiers, categories, etc. And how to use the engines source code to quickly find examples on more advanced features.
0:00 Meta Keyword
0:14 Display N…
![UPROPERTY basics in Unreal - How to write C++ variables for Unreal blueprint - Update 5](https://uploads.gamedev.net/blogs/monthly_2024_04/large.thumb.d4e3c58103914b0fbbb0b8c2c7b1dcc0.enigma_tutorials_gamedev-dot-net-sized_banner.webp)
Update 5 How to write C++ variables for Unreal blueprint; UPROPERTY Basics
What's wrong with just putting EditAnywhere on everything? Here I explain the different mark up keywords for configuring UProperty variables for the editor.
The reason you don't want to use EditAnywhere on everything, …
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