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Latest unlocks Activity

Quantum Duck
August 29, 2024 10:49 PM
Devlog Post #4 (Minimaps! Treasure! Chop chop!) -- January 1st, 2018
Mini-Map

What would a metroidvania-type game be without a mini-map? This was actually pretty interesting to do. it’s one of those things I had been putting off for a while now as I was kind of nervous about how or even if I was able to pull it off yet.

She’s not much to look at yet, but she’s got it…

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Quantum Duck
August 29, 2024 10:49 PM
Devlog #10 (Loop de Loop) -- June 20, 2018

Hello Space Cadets!

Time to take a look at what’s new in Raygun Gadabout since last time we checked it.

Game Loop

Been working on lots of nuts-and-bolts stuff, not too much in the art department. My main focus has been to create a self-contained game loop to see how well the game moves along and real…

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Quantum Duck
August 29, 2024 10:49 PM
Devlog #14 (Skills and Puzzles) -- November 6, 2018

Hello there! Let’s go right to it shall we.

Unlocks Rethink and Rethink Again

I’ve gone back and forth between how I wanted unlocks to work in the game. Going from a system of skills to recently considering a skill tree.

Above is kind of the direction I was going. The abilities and order are just pl…

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Quantum Duck
August 29, 2024 10:49 PM
Devlog #15 (Save it! Boost it!) -- December 5th, 2018

Here’s an update for the month of December 2018.

Save/Load Game System

Built the bare bones of the save system. Things that can be saved so far:

  • Story beats

  • Inventory

  • Boss states (dead/alive)

  • Current planet

Probably the most difficult part was saving and loading the inventory, what I did was convert all …

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