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/// <summary>
/// AS_TreeTerrain written by Paul Tricklebank.
/// Add this script to a terrain positioned at 0,0,0 and do not add tree colliders.
/// This script will generate colliders and add the tree damage script to each tree instance.
/// Because changes to the terrain at runtime are sav…
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ciusradu
April 17, 2020 08:09 AM
Unreal Engine 4 Procedural Bush Plant Generation

Kerria Japonica Procedural Bush Plant Generation in Houdini 18.
The plant is automatically generated using the Houdini Digital Asset

More on:
https://artstation.com/artwork/BmZL64

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