Latest tonemapping Activity
I've refactored the rendering system in my engine.
The old way of rendering was complete in SDR.
In this update I created a separate off screen framebuffer that everything is rendered to first.
This offscreen framebuffer is a float framebuffer, and can store values outside of the normal [0,1] r…
Esenthel Engine - http://esenthel.com/ - the Free and Open Source Game Engine
Now with Tonemapping support: Default/Esenthel, ACES LDR, ACES HDR. Enjoy!
OFF DEFAULT/ESENTHEL ACES HDR ACES LDR ACES LDR with increased Ambient LightAdvertisement
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