Latest timedilation Activity
![DevBlog 6 - Implementing slow motion and collision in my custom engine.](https://uploads.gamedev.net/blogs/monthly_2021_11/large.9fb203bdc0014f1e84de4331495244fe.sa_vid5_timedilation.jpg)
Time dilation allows me to speed up or slow down the passage of time. The way this is implemented is rather simple. The frame's global delta time is multiplied by a time dilation factor. As I prepared my space ship models for collision, I needed a way to test if it was working. Unfortun…
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