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Latest systems Activity

Quantum Duck
August 29, 2024 10:49 PM
Devlog #19 (Double the Potamo == Double the Fun!) -- March 26, 2019

Here we go. March recap time! Without further ado.

  Wave Battle

I finished a bunch of work on the Wave Battle/Arena Battle system for Raygun Gadabout. It’ll be part of an arena station where you can go and fight different waves of enemies to win stuff. There’ll probably be some battle modifier…

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aigan
April 09, 2024 03:42 AM
Systemic story game development 2021

Welcome to Adventure alpha zero 2021.

I have been thinking about this for 30 years. Especially the last two years. I have tried to find the complete and perfect way to write about this and it has held me back. I have to start writing for myself and accept that a lot of it will be incomplete and of l…

4,447 views
NevoSnr863
June 26, 2023 06:49 PM
Developing systems - Devlog #02

Last week I mentioned context and how I work better with it. Normally for me its looking over code or a system that's already implemented in some way learning how it works and then creating my own interpretation of it - one such system is the ‘new’ Input System. 

My project grew from the Third …

4,517 views
Ratstail91
July 31, 2020 04:35 AM
Scalar Fields And Systemic Design

For the Unity project using this code, please see here: https://github.com/Ratstail91/Chemistry/releases/tag/scalar-fields

Please note that 1 pixel is equal to 1 unity unit - this is unrelated to scalar fields; it just feels better to me.

In this post, I'd like to outline how I coded my scalar field…

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