Latest systems Activity
Here we go. March recap time! Without further ado.
Wave BattleI finished a bunch of work on the Wave Battle/Arena Battle system for Raygun Gadabout. It’ll be part of an arena station where you can go and fight different waves of enemies to win stuff. There’ll probably be some battle modifier…
Welcome to Adventure alpha zero 2021.
I have been thinking about this for 30 years. Especially the last two years. I have tried to find the complete and perfect way to write about this and it has held me back. I have to start writing for myself and accept that a lot of it will be incomplete and of l…
Last week I mentioned context and how I work better with it. Normally for me its looking over code or a system that's already implemented in some way learning how it works and then creating my own interpretation of it - one such system is the ‘new’ Input System.
My project grew from the Third …
For the Unity project using this code, please see here: https://github.com/Ratstail91/Chemistry/releases/tag/scalar-fields
Please note that 1 pixel is equal to 1 unity unit - this is unrelated to scalar fields; it just feels better to me.
In this post, I'd like to outline how I coded my scalar field…