Latest ssbo Activity
Hi,
In my custom engine, I'm using SSBOs to store the data in a normalized maner, I then access the data from the shaders as you can see in the glsl code bellow.
What are your oppinions on this practice?
Could all these indirections be problematic?
#version 460
#extension GL_EXT_nonuniform_qualifier: e…
I’m upgrading my OpenGL engine to work in larger batches.
For dynamic object instanced rendering, I upload “packed” (32 byte) individual transform data through SSBO. I then run a shader to unpack the transform data and to do matrix multiplications and finally I’m using instance rendering to draw (I …
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