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Key_C0de said:
I have already implemented shadow mapping for 1 light source in a way that is satisfactory to me. I was in search of a way to expand this, by using multiple shadow casting lights and just have them “add” their contributions to the finalColor of the final Pixel Shader. How do I do this…

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Having some trouble getting marketplace plugins to work in a 4.24 source build. The client version seems to load the plugin modules correctly, but when attempting to launch the server build I end up getting a “module manager failed to load plugin - could not find module”. Rebuilding the engine now …

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Hi, Paper2d was modified in version 4.24, now I can't get the source dimension of a paper sprite from c++, does anyone else experience this problem?, Have a solution?

Thanks

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