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Coding Slow Motion

Welcome to the first installment of my Coding series of articles where I break down step by step how to achieve certain effects or mechanics in video games. The first of which I'll cover is a simple one but with big impact: slow motion. The code examples used are language agnostic (or pseudo-code),…

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enigma_dev
November 15, 2021 12:08 AM
DevBlog 6 - Implementing slow motion and collision in my custom engine.


Time dilation allows me to speed up or slow down the passage of time.  The way this is implemented is rather simple.  The frame's global delta time is multiplied by a time dilation factor. As I prepared my space ship models for collision, I needed a way to test if it was working. Unfortun…

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