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![Coding Slow Motion](https://uploads.gamedev.net/tutorials/monthly_2021_11/large.large.large.large.b2dc031097f34ca5a7cf1afa85cd93c4.slow-motion-banner.webp)
Welcome to the first installment of my Coding series of articles where I break down step by step how to achieve certain effects or mechanics in video games. The first of which I'll cover is a simple one but with big impact: slow motion. The code examples used are language agnostic (or pseudo-code),…
![DevBlog 6 - Implementing slow motion and collision in my custom engine.](https://uploads.gamedev.net/blogs/monthly_2021_11/large.9fb203bdc0014f1e84de4331495244fe.sa_vid5_timedilation.jpg)
Time dilation allows me to speed up or slow down the passage of time. The way this is implemented is rather simple. The frame's global delta time is multiplied by a time dilation factor. As I prepared my space ship models for collision, I needed a way to test if it was working. Unfortun…
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