Latest slomo Activity
Welcome to the first installment of my Coding series of articles where I break down step by step how to achieve certain effects or mechanics in video games. The first of which I'll cover is a simple one but with big impact: slow motion. The code examples used are language agnostic (or pseudo-code),…
Time dilation allows me to speed up or slow down the passage of time. The way this is implemented is rather simple. The frame's global delta time is multiplied by a time dilation factor. As I prepared my space ship models for collision, I needed a way to test if it was working. Unfortun…
Advertisement
Advertisement