Latest shadowmaps Activity
Thanks, I’ll have a look at those, I think I’d rather some noise and sacrifice the smooth shading than have incorrect and light bleeding shadows. Based on your link I also noticed PCSS, which to be honest when I was researching I just thought was PCF with a larger kernel but it looks really interes…
You can also have a look at mapping spheres to 2D textures for single pass shadow-map rendering. Last time I checked it is also quite a bit faster than cube-map shadows.
What you get is basically an UV unwrap of the sphere onto a texture, which you then write your depth info to.
When you need to samp…
@MJP Thanks MJP. I was confused by the fact that object C is not mentioned in that sentence (of course now I am aware it was hidden inside “relative distance”), but it's all clear now.