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Latest separatingaxistheorem Activity

enigma_dev
January 17, 2022 05:33 PM
DevBlog 13 - Large Ship Collision Challenges


Adding hand-made collision to the large ships so that fighters cannot fly through them.

I tweaked the model editor so it can load in models to define collision shapes.

There now is an XRay mode that lets you see wireframe of the ship with colored rendering of collision shapes.

To debug collision in th…

10,349 views
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enigma_dev
October 10, 2021 01:57 PM
DevBlog 2 - Ray Casting Through a Spatial Hash Grid


 My spatial hash grid has the ability to look up collision shapes within a given spatial hash cell.

But I did not really have the ability to easily query a line of individual cells.

If I wanted to trace a line through the spatial hash, I would need a shape encompassed the entire line.

This was e…

22,269 views
enigma_dev
October 03, 2021 03:49 PM
DevBlog 1 - Spatial Hashing and Separating Axis Theorem

To get better at c++, problem solving, vector math, programming, and rendering -- I embarked on a project to build a game from scratch in c++ and modern OpenGL.

The crux of this engine revolves around the collision system I wrote. Rather than use a library like bullet or PhysX I wanted to learn a b…

12,289 views
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