Latest security Activity
Hello, I wrote an article on some interesting techniques and tricks I used to implement secure online leaderboards for my game. It covers how to (1) achieve deterministic gameplay, (2) prevent cheating by slowing down time, and (3) prevent cheating by modifying game files.
You need to take into account that >>you<< have to pay for such a game for every player you'll have in the end because the game running on a server will cause third-party services like AWS to run on a higher workload and the service provider wants this costs back from you. So the main q…
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