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Greetings everyone, on this weeks blog post we wanted to share the new fracture system.
We are using a GPU instanced vegetation system which is pretty optimized and allow us to render lots of plant and trees. Each chopped tree or stone will be removed from the instance and replaced by a fractured ve…
Hello everyone! We have been working on our new procedural terrain generation system for a while. In this week’s blog post, we wanted to show you the results of the procedural system and the new features we will add to the game.
Before we start, we want to share some ideas which will change some cor…
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