Latest reflections Activity
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Hi all,
I've been looking to improve my SSR implementation from just traditionally marching in world space and projecting back to screen space.
I camr across a paper entitled “Efficient GPU Screen-Space Ray Tracing” by Morgan Mcguire https://jcgt.org/published/0003/04/04/ which uses DDA to march in s…
There was a bug in the Phong shading in my code. The bug has been there for weeks LOL. I'm surprised that I didn't notice it until now.
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