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Latest reflections Activity

Screen Space Reflections with DDA are distorted

Hi all,

I've been looking to improve my SSR implementation from just traditionally marching in world space and projecting back to screen space.

I camr across a paper entitled “Efficient GPU Screen-Space Ray Tracing” by Morgan Mcguire https://jcgt.org/published/0003/04/04/ which uses DDA to march in s…

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There was a bug in the Phong shading in my code. The bug has been there for weeks LOL. I'm surprised that I didn't notice it until now.

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