Latest RealTimeStrategy Activity
Hello gamedev.net!
The time has come for me to exit the shadows in which I lurked.
In the fall of 2017, I started going through some OpenGL tutorials and trying to put together my own renderer. It was fun. Maybe it was this feeling of fun that led me down the path that I followed. Here's one of the f…
Welcome to our thirty-fifth blog post!
In this one, we’d like to go over the Kollusk Barragers, spellcasters based around rapid-fire, slow-moving spells that can rapidly burst down all who stand in their line of fire.
With this boss design, we wanted to design a group of foes one must defeat, with th…
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