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Latest Props Activity

amtthegame
January 23, 2021 06:56 AM
Almost There dev-log 03.

The coast of Almost There is the lifeless, desolate place. Remnants of marine wildlife cover bleached stones and white sand. Cold waves wash the wrecks of boats, and fishing piers stick out from the shore. What can you find here? A boat hook, a hemp rope?

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4,151 views
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ShashankVer
March 19, 2020 05:15 AM
Old Western

Background 

The work produced by Shashank Verma is both dynamic and captivating and is a testament to his distinguished status and influence as a 3D Environment Artist. He has contributed greatly to many of the genre’s most popular releases in recent years including some of the w…

5,629 views
Nova Villanueva
September 16, 2019 04:34 PM
Creating a Mech Robot 3D Design | The Mills Game | Game Dev 03

Robot Sketches
I started by making quick silhouettes sketches using Photoshop. I kept the drawings rough at this stage. I had developed other parts of the world-building of the game, therefore I had an idea of what the Robots needed to look like. 

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5,722 views

I love Blender. I couldn't recommend it enough to anyone interested an all-purpose 3D modeling tool, and its 3D-sculpting capabilities are really solid. I just started using Zbrush at 4r7, so maybe I'm lucky that I don't have anything to compare it to. Honestly, I'm annoyed with it enough as it …

5,668 views
adityarajani
August 18, 2019 03:25 AM
How to Create a Realistic Formula 1 car in 3D

In this article, 3D Environment Artist Aditya Rajani goes in-depth in how he created a Ferrari Formula 1 car in 3D using Maya and Quixel. He shared insights on how to avoid some common mistakes while modeling and texturing and achieve realistic results.

Background

Aditya Rajani is a widel…

22,742 views
jb-dev
October 18, 2018 07:45 PM
Flexible Room Layout algorithm

While making a roguelike game, procedural generation have to be quick and yet intriguing enough for the generated level to be fun to just pick up and play.

There are many ways to generate and laying out procedurally generated rooms. In The Binding Of Isaac, for example, you have many differe…

9,642 views
Tricount and texture sizes for some middle sized props
1 hour ago, mathiasxx94 said:

The mip mapping algorithm automatically lowers the texture resolution if a pixel in the current texture is smaller than a screen pixel on the object the texture is assigned to?

Yes. When you import a texture the engine will make the mips for…

7,770 views

As the others have said, you don't necessarily need artistic skill to be a good level designer. Perhaps you should look into getting to know how to use unity and gain some technical artist skills. technical artists basically link the artists and programmers.

On 11/25/2017 at 8:12 AM, kane …
7,104 views
Low poly Magnum .357

Hey. Just finished low poly pistol.  What do you think about it? 

3700 tr  ready for unreal , unity or any other engine 

This model available on cgtrader

https://www.cgtrader.com/3d-models/military/gun/357-magnum-pistol

3,399 views
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