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Latest precision Activity
I'm working on screen space shadows in an OpenGL/C++ renderer, and I've been having this weird erroneous shadowing artifact. Here's a video of the artifact in action. Notice how the screen space shadows that I want to see are rendering correctly, just with a lot of artifacts on top. This means ther…
In the end I worked around this as follows:
1) I set “precision highp float; ” in my shader, so that it uses 32 bit, even on OpenGL ES
2) Then, to improve the performance, I first render to a smaller texture FBO, then scale it up to the screen
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