Latest postprocessing Activity
Hello everybody,
I have been trying to implement SSR for some days, but what I get is a bunch of bad “reflections”. I don't know if I have a problem with the different spaces (I doubt it, i work with normals and positions in clip space, all in the same space) or a problem with the ray marching algor…
![Anamorphic Lens Flare Implementation](https://uploads.gamedev.net/forums/monthly_2020_04/7e4f85e0b24248778c0fef55e6527489.image.png)
I want to add support for anamorphic lens flare effect in my engine.
I was wondering if somebody can share main implementation ideas.
How did you implement it in your studio?
In particular:
1. I'm interested in a screen-space approach. I don't want to splat sprites on top of the rendered image.
2. If I …
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