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gamedevdigest
August 02, 2024 02:02 PM
Game Dev Digest Issue #244 - Patterns, Procedural Content, and more

This article was originally published on GameDevDigest.com

Collected some more great game dev content for your weekend. Enjoy!

My Favorite Tools + Techniques for Procedural Gamedev - One of the unifying themes of the work is the use procedural and generative techniques in some way. Usually it's just …

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robvleugel
January 12, 2021 09:43 AM

Ofcourse, all systems have their pros and cons. ECS is something I really enjoy using, but it takes quite some time to set up. Its especially useful if you plan on reusing the code for multiple other (larger) projects.

A bit more about how to do the scripting part. I use XML to define my entities, b…

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