Latest patterns Activity

This article was originally published on GameDevDigest.com
Collected some more great game dev content for your weekend. Enjoy!
My Favorite Tools + Techniques for Procedural Gamedev - One of the unifying themes of the work is the use procedural and generative techniques in some way. Usually it's just …
Ofcourse, all systems have their pros and cons. ECS is something I really enjoy using, but it takes quite some time to set up. Its especially useful if you plan on reusing the code for multiple other (larger) projects.
A bit more about how to do the scripting part. I use XML to define my entities, b…
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