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![Parent transforming issue (OpenGL & GLM)](https://uploads.gamedev.net/forums/monthly_2020_08/ad1d0933989f425b88ceb220a4c317b4.question1.png)
Did not read it all, but looks your problem comes from nonuniform scale, which leads to skewed, non ortho normal child frames if not treated individually.
I don't know how Unity handles this, but most 3D modeling software does not propagate skewed matrices down to the children. Instead they propagat…
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