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If I understand this correctly, you want an algorithm that will guide the fruit to a moving pot? And you can't move diagonally?
some code you could use in an UpdateFruit() routine:
Pot_Dist…
Access violation executing location 0x0000000000000000 is a null pointer access.
Without seeing any code it's hard to go forward. Can't you debug step into initializeContextFromD3D11Device?
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