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This thread is moved to the 2D and 3D Art forum. It did not belong in the Game Design forum. What is Game Design?
JoeJ said:
When i made Quake 3 levels, i wanted to do so using 3DsMax instead Quake editor, and i was wondering why there was no conversation tool.
Today i think i understand the reason: Quake levels are made of convex polyhedra (BSP brushes), which allow a robust definition of solid and empty space.…
Hi,
I recently released many of my game assets, 3D models in .fbx format, PBR materials and more for Unreal Engine.
You can download them here, some are free, others paid:
My Gumroad site: https://app.gumroad.com/vollgaser
My Patreon site: https://www.patreon.com/assetcreator
My videos on youtube, show…
My game asset resources (3D models, PBR materials, coded mechanics for Unreal Engine...), I have been working on.
Free or paid, but always ready to download and use for you. Get them here:
Matrix multiplication is considered to be less work than what you do there I think. I don't know much about performance in Javascript, maybe what you are doing is more efficient or less but I know that code like this
const Vector4& row1 = m2.Row(0);
const Vector4& row2 = m2.Row(1);
const Vec…