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Latest Modelloading Activity

Tangents and Bitangent calculations sometimes produce NaN

Indexing bugs would be my next guess too.

But it looks like your positions and UVs are right, since don't see any texture seams.
You should compare with the code for vertex positions and UVs, or post it as well.

Btw, it's inefficient to use duplicated vertices for each triangle, wasting lots of memory…

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