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Your game looks nice! Congratulations on the launch!
Raiding Zone: Light and Shadow
I managed to separate each level into a scene. That makes it possible to bake light and occlusion into the scene. I had some problems learning which parameters work best.
The baking time was a marginal issue because my own computer only has a GTX1080 installed.
The next…
moxyio said:
You are very thorough, but maybe projectile size and think about putting secondary effects in its own category.
It's a terribly unnormalized and vague design, for example given "Ability Category (Role, Support, Damage, Core)" and “Ability Type (Damage, Healing, Status Effect ect)” the on…
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