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Latest Mixamo Activity

OpenGL rendering animation skeleton with cylinders

You ignore rotations.
If you rotate the upper arm, you want to rotate the lower arm, hands etc. with it.
But currently you only propagate translation to child bones: 

auto matrix = parentMatrix * Mat4::Translate(jointPos);

jointPos tells where the bone has its center of rotation, but you also need…

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Vertical position problems when reusing Mixamo animations for multiple models in Unity

Sorry for the bump. Any clues as to what could be causing the problem above?

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