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Latest MathandPhysics Activity

Have you looked at the system in UE5?

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So I've been trying to implement a 2d top down door that I want to behave like the doors in the game Darkwood but I'm having trouble getting it to feel even remotely right. So there's a few things to note: the player is an AABB and the door is an OBB, I'm using SAT to detect collisions from them an…

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