Latest indiegames Activity
My team and I are looking for a few unity programmers to help with programming our game. Our game is an action rogue like with tower defense aspects. The player will fight through an arena to make it to the final stage but will have upgrades to help them along the way. We are working to create the …
Advantage: the funding part
Disadvantage: the crowd part
The crowd is fickle. The crowd wants to be entertained. Be prepared to spend a whole lot of time and effort, and possibly money, on keeping the crowd entertained. Be prepared to be insulted and outright ignored. If you've got a great product, n…
Drope.me announces an end-of-the-year initiative – Indie Game Awards. This is a community-driven initiative, where indie game developers take center stage alongside passionate gaming fans and influential streamers. As the holiday season starts and the time for giving gifts has come, everyone who en…
Hey devs and indie gamers, In this new update you'll check out what's new about Espada de Sheris, now you'll check out all the changes below
PlayMODEFix bugs
Added Crystals Power
Added crowd/audience for Frist BossFight ChadSkelet
More…
<script async="async" data-cfasync="false" src="//butterflyi…
The first music marketplace to make adaptive triple-A quality soundtracks available to game developers now provides free music packs!
Improve your game experience now by making music react to the gameplay!
Visit the link below to get access to free music packs and implementation guides for your game …
Hey everyone! I just wanted to share the story of how my game, Cornucopia, came to be.
It all started when I was a kid and I became obsessed with farming games like Harvest Moon 64 and Harvest Moon: Back to Nature. I spent hours upon hours playing them and learning everything I could about farming. …
@Nezuyaki Yep, you've got it.
Also note worthy, is that for the demo if it's 2D one doesn't really need webgl.
So it's not just the engine used, but also to note that developers will actually have an easeir time and the demo will run better with using just a standard 2D canvas with no webgl, o…
Built for indie game developers, Blips is the definitive music marketplace for your next game.
Easily find the best soundtrack to fit your project. You can browse by game categories, music genres, and even instruments!
Created by professional composers we have packs available for different game scope…
Greetings all, it has been a while since we shared our latest blog post. We have been working hard on adding cool features for the Beast Master. We also have some great announcements to make in our future updates. For this weeks blog, we wanted to share our new item drop system and huge environment…
Hello, this week we added new swimming mechanics to Beast Master.
In our previous blog posts, we mentioned that we will add content related underwater to Beast Master. Players will able to swim and find resources below the ocean. Also we will add some ship physics to the game which will allow to bui…
Travis Has Coffee With Mandalore: How Gamedevs Can Build Relationships With YouTubers. The Right Way
Mandalore A.K.A. MandaloreGaming is probably one of the chillest people I know on the internet.
I first met Mandalore while managing an outreach campaign for my first digital marketing client, a team of indie game developers making a spaceship RPG. I managed to get a…
We can't believe we're writing this but... after 6 years of development, our game is finally out! (I'm one of the guys on the development team) We are having a heart attack and would like to ask you, ( hoping it's ok to do in this forum) to check it out and if that's something you think you might e…
In episode 26, Jeremy chats with Matt Strnad, the indie behind the amazingly polished, fun, and intriguing Robozarro. The game was recently released on Steam and is headed to PS4, Switch, and Xbox One. Matt and Jeremy talk indie games, life in Norfolk, and more!