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Latest hydraulicerosion Activity

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buzzelliart
November 06, 2023 02:19 PM
Procedural terrain + adaptive exposure + BLOOM

Improved bloom + experiments with adaptive exposure.

Bloom is heavily inspired by the method described by Jorge Jimenez in his great slides here: http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare (starts from slide 144)

9,100 views
buzzelliart
October 31, 2023 08:00 AM
A small walk inside my procedurally generated terrain

A small walk inside my procedurally generated terrain. Rendered in OpenGL.
The terrain was created using multiple layers of perlin noise and applying hydraulic erosion on it.

Grass and flowers are rendered using billboards and instancing.

6,391 views
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