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Latest gratification Activity

chiragc
May 26, 2020 01:04 PM
Admiring the Game Design in Hyper-Casuals

Some may argue that hyper-casual is probably one of the easiest genres to analyse when it comes to game design. Some may argue that hyper-casuals aren’t worth analyzing because it’s a trend that will die soon. I beg to differ, and I wonder who are these people and why do they argue so much?

I don’t …

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chiragc
December 26, 2019 09:04 AM
Kill ‘Em With Charm – Luring Players with Gratification

If you are familiar with my previous post (which was over a lifetime ago) when I shared a few insights on what makes the hyper-casuals click, you’d remember how I fantasized about something called Gratification in almost every paragraph. It’s not a bad thing to fantasize ab…

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