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Latest gdi32 Activity

It is defined at the bottom of the code, and is called from WM_PAINT. This function blits the double buffer to the screen. The program fades a bitmap in and out using a loop. I'm reading a little more and found that 256 color bitmaps require an RGBQUAD struct to be initialized with a palette.

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Airbatz
March 05, 2021 10:37 AM

@endurion 

Thanks for pointing that out. It has since been fixed.  ?

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