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![SAT Hull vs Hull Edge Contacts special case](https://uploads.gamedev.net/forums/monthly_2024_08/a6db38cf3d224e3795fe393077b2efb1.image.png)
Hi, I was working on a general hull vs hull contact generation for my physics engine, and was unsure on how to handle a case for edge vs edge contacts. Following Dirk's presentation on contact generation (https://media.steampowered.com/apps/valve/2015/DirkGregorius_Contacts.pdf), I'm not sure where…
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