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Latest gamephysics Activity

SAT Hull vs Hull Edge Contacts special case

Hi, I was working on a general hull vs hull contact generation for my physics engine, and was unsure on how to handle a case for edge vs edge contacts. Following Dirk's presentation on contact generation (https://media.steampowered.com/apps/valve/2015/DirkGregorius_Contacts.pdf), I'm not sure where…

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