Latest gameart Activity
Hey, I'm Idrees Shah, a freelance pixel artist specializing in animations, sprite sheets, and characters. I'd love to discuss how I can contribute to your project.
https://www.fiverr.com/s/ArQV4X
Character rigging is a vital aspect of bringing virtual characters to life, yet its complexity is often overlooked. In collaboration with one of our senior rigging and groom artists, Jan, we aim to demystify this craft and provide in-depth insights into the process of rigging characters for games.&…
In video game development, there’s an unsung hero that often remains hidden behind the scenes, yet their influence is felt throughout every visual aspect of the game. This hero is none other than art direction, a cornerstone of game development that wields immense power in shaping the player’s expe…
In the world of gaming, your visual style is everything. It’s what makes your game unique and compelling and draws people in—whether they’re playing your game for the first time or the hundredth.
This is why when commissioning art for your game a well-written brief is vital to ensure smooth collabor…
Hi, I’m Pierre. I built a tool to store, version, sync, and organize art assets in the cloud.
As an indie, it was hard for me to organize and version art assets before they were ready for the game engine.
I was forced to use complicated folder hierarchies and naming conventions in an attempt to keep …
yep.
Being a programmer specialist and art dabbler is enough.
If pro gamedev was your intension, I'd tell you the same thing.
Becoming a “lonewolf” dev who makes a game all by themself happens from time to time, and IMO these people have a unique personality and situation that …
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The Weapons Test build lets you experience all the enemies, weapons, power-ups and explosive combat that Zirthian 1.0 will offer, featuring most of the beautiful final game graphics and sound effects. Improve your flight and combat skills and earn the in-game currency "Z's" to buy weapons and skins…
Hello Again! In this new series of blog posts we are going to describe aspects of the design and development of Rock of Ages 3. In this first one we are going to look at some of the new art styles and places we looked at for level designs.
From the first Rock of Ages, the idea for locations is that …